/*
 *  Enums.h
 *  Return Of The Lemi
 *
 *  Created by Paul Vishayanuroj on 11/9/09.
 *  Copyright 2009 Cornell University. All rights reserved.
 *
 */

enum
{
	kTagBackground,
	kTagCreatures,
	kTagTiles,
	kTagHUD,
	kTagParallaxNode 
};

// For use with collision groups
enum
{
	cTagFloor,
	cTagPlayer,
	cTagEnemy,
	cTagPlayerMunitions,
	cTagEnemyMunitions
};

typedef enum
{
	standing,
	walking,
	spinning,
	throwing
} PlayerState;

typedef enum
{
	idle,
	attacking
} EnemyState;

typedef enum
{
	kumquatYellow,
	kumquatRed,
	kumquatBlue,
	pebble,
	rock
} MunitionType;